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ギャラクティカ繋がりでシド・ミード師匠のお仕事を紹介。
スタジオのアーカイブの整理をお手伝いした際、
イギリスのチームから依頼されたゲーム用のセットデザインで参加したのを聞き、
そこで提供された資料、かなり初期のゲーム画面やステージ構成などの設定資料を
もらい受けてきました。でも
実際のデザイン画があるので、勿論日本初公開でご紹介。
下記は、このゲームでデザイン・ディレクターを務めた方のメモ。
The environments and overall massing of the game felt entirely too small
for an epic space adventure. So I called on Syd Mead for help. His trademark
design sets him apart from most artists and his reputable concepts from TRON
to Blade Runner are widely known and respected.
It didn't take Syd long to visualize the expanse I wanted to convey to the art
team in England.
I asked him not for a particular room layout but rather a visual tool
that the artists in England could use as a characteristic symbol
in the environments. After a few concept efforts and two other meetings,
he came up with a simple means to make the architecture consistent
from one look to another based on two hexahedrons rotated on top of each other.
Sounds confusing, but it was brilliant in its simplicity.
Here's a sampling of work that Syd produced for the project.
It was an honor to sit with someone so gifted and discuss
visual geometry over a cup of tea.
Review this entry design and then look at the cinematic below
to see how the architectural influence was translated.
Pay extra attention to the door opening into the Great Hall and
look for the Syd Mead hexahedrons and how they move.
For this cinematic (in progress, no sound) I felt that
the audience should be left unclear as to whether the protagonist was
humanoid or machine. I added the green lighting in the scene that
falls on the centurions in the background. This same green color was
used throughout the other cinematics whenever Cylons were present and
acted as an element to tie many of scenes together subliminally.
Cinematic work done by Eden FX of Hollywood.
と、いうことでその説明にあるスケッチを、2〜3日にまたがって更新します。
具体的なビジュアルが見れたのでウィキペディア「シドミード」のゲーム欄に
アップしてみました。
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