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●Q#6: In the early 80s, 'the StarWars era' we'll call it, the whole look of sci-fi kind of changed. StarWars was one of the first sci-fi movies that showed us a 'used' look. They made their world look like it was in use for centuries. Scratches, dust, dirt etc. Before Starwars, all the sci-fi movies looked somewhat, the same. Everything streamlined and clean with reflecting surfaces etc. We know your designs for blade runner (1982), 2010 (1984) alien 2 (1986). Especially in blade runner the design is very weathered... everything kinda has a used, almost rotten, look. Were you influenced by the direction that Starwars pointed to? A more 'realistic' approach...?
(Even in 2010 we see the difference! The Discovery spaceship design (very clean and white) from Kubrick's classic 2001 and your design for the Leonov (used and much more complex).
◎Syd Mead:
To answer the end of your question first? No. Training and years of creating scenario teaches you to create ambience that compliments the story. (Read previous answer no. ‘4.’) The starwars models were essentially solid models with lots of glued on model kit pieces that gave the surfaces a detailed, ‘must be real’ kind of look. Before the satellite launch era, ‘sci-fi’ was influenced by the romantic notion of streamlined missiles that flew through space. Now, the public is quite aware that a square box can be pushed through the vacuum of space at light speed, if you wish to prove Einstein wrong. Star Wars was the first movie of the ‘sci-fi’ genre to ‘wear’ the stuff. It was terrific. Bladerunner? Philip K. Dick, the author of ‘DO ANDROIDS DREAM of ELECTRIC SHEEP’ was a morose man who attempted suicide several times. His world was dreary, and I helped Ridley Scott create the visually dystopian world that he intended to show. My designs for BLADERUNNER wher influenced by the story, not by star wars.
2OO1 was released before the start of the ‘space age’ technology. It was the last major sci-fi film to retain what I call the ‘GE kitchen of tomorrow’ look; everything shiny white, pristine, slick. The LEONOV in 2O1O reflected the general knowledge that space craft did not have to be shaped like bullets. They could be lumpy, squared off, non-aerodynamic. (The shuttle is a cumbersome, utilitarian designed craft, covered with an arrayof custom shaped ceramic tiles that, up close, resembles a ‘brick airplane.’ It is NOT clean, sleek and even particularly ‘fast’ in the aircraft sense.
●Q#7: Concept art today is still a mix of traditional execution and digital. Would you say that concept art will soon reach a point where it will be completely made on a computer or do you think that there will always be room for the proven traditional way?
◎Syd Mead:
Tradition dying out? They still teach Latin! Traditional techniques are the original ways in which art was done. Digital algorithms duplicate, as closely as possible, those ‘classic’ techniques. Corel Painter even simulates the wetness of watercolor. There is, however, a certain delicate tactile interface between traditional ‘tool’ (brush, pencil, pen) that is subtly difficult to reproduce. I have tried a Wacom Cintiq on trial and did not like it. And still, the ‘tool’ doesn’t do anything by itself, unless you are doing fractal run-outs, or algorithmic mathematical run-outs. These can be beautiful, but they do not make a picture of anything.
●Q#8: As the 'godfather' of concept design/art for a lot of people, including me, it is no wonder that you worked on a lot of things over the years. There was no job that you "could not have got done", like you said in another interview. What kind of projects do you enjoy the most and what kind of projects are the most rewarding for you?
◎Syd Mead:
When I’m commissioned to work on a project, I’m hired to create a visualized image of what the end result should be look like. Any new challenge to my imagination is exciting, whether a watch (I designed two for NUTS studio in Tokyo: they were the only ones to sell out. We sold four images to be used on a ‘SYD MEAD’ t-shirt line for ADDICT in London. They sold three times their normal ‘name’ line edition.)
So, the thrill is in accepting the challenge of a new kind of design task, watching it become solved to the satisfaction of the client and then moving on to the next. Rarely do I work on the same kind of problem in sequence to a similar previous one. And so, announcing a preference for ‘what kind’ is the incorrect question. The answer is I enjoy the complete range of design activity, from coffee makers to the interiors of supersonic and wide body private aircraft to super yachts to master plans for theme parks.
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